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ROYAL RUMBLE '25 ARRIVES

A 30-man bout in the Crossroads of America

Welcome back, SuperCard Players.

With the holiday and New Year’s celebrations now behind us, it’s time to focus up—lock in, even. The road to WrestleMania looms just over the horizon, but we’ve got a few key stops to make before we get to the Show of Shows. The first stop, of course, being...

3…2…1!

ROYAL RUMBLE ‘25 Rarity is here. When the clock ticks down to 0, who will enter the ring? Who will get cast over the ropes and onto the hard concrete below? Who will remain as the final SuperStar standing? We certainly can’t wait to find out, but in the meantime, we’ve got a new batch of SuperStars ready to take to the ring and duke it out for their chance at the #1 spot.

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Up and Down the Block

What better way to celebrate the Rumble than with a good ol’ fashioned Block Bash? That’s right, last year’s 3-on-3 street brawl has returned with some new rules and a few new twists. Let’s take a look:

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If you were around for the previous Bash, you’d know that Block Bash is a 3-v-3 street fight in which each team of three uses their brains and brawns in equal measure to dole out damage, use SuperMoves, and decide when to heal up. This year, we’re bringing the brawl to Indianapolis.

Once you’ve begun a match of Block Bash, you’ll be matched up against CPU-controlled opponents of varying power levels. A virtual coin is flipped, and the team that wins the flip assigns their attackers first. Once you choose a target, your cards will face off using power and health stats that are based on one particular stat (Charisma, Speed, Power, and Toughness) at a time. Each day, the chosen stat will change, so be sure you’re checking back and making the appropriate team changes. When a card is knocked out on either side, the team who knocked that card out gets a boost to either power, health, or SuperMove meter, so you’ll want to coordinate your attacks to prioritize KOs. The team that knocks out two of the other team’s three players wins.

The more you win, the more you’ll be showered with milestone rewards. We’d be remiss if we didn’t mention that there’ll be some great ranked/leaderboard rewards as well, so make sure you’re keeping your eye on that #1 spot.

Block Bash debuts on February 3rd, so you’ve got some time to get your deck leveled up before jumping in. That’s not the end of the story, however…

Climb the (Skill) Tree

By now, you should know that you’ll need more than brute strength to be the best on the streets of Indianapolis. This year, we’re introducing a new branching skill tree to help you diversify your cards’ talents in Block Bash.

As you complete repeatable quest objectives, you’ll earn Skill Tree Tokens. Get a handful of those together and head to the Skill Tree. There, you’ll be able to upgrade your Superstars in a medley of different ways that will push them one step closer to greatness. Keep in mind: these upgrades only apply inside of Block Bash.

The three trees that you’ll encounter are Defensive, Offensive, and SuperMove.

Pursuing the Defense tree will grant your cards bonuses on Guard Chance (% that damage taken is reduced) Guard Value (amount of damage that is reduced on Guard), Second Wid (amount of damage dealt restored as health on attack), and Health Increase, which increases the base health of all your cards. If you’re getting knocked out before you get a chance to land a few good hits, this is a good place to start.

The Offense tree favors a more brutal approach. Spending Skill Tree tokens here will grant you an increased Critical Hit Chance (% chance to do additional damage on attack), Critical Hit Value (Increase amount of damage done when Crit triggers), or Overall Damage increase. If you’re looking to strike first and strike hard, this might be your favored path.

Finally, the SuperMove tree focuses on the SuperMove meter and the effects of the SuperMove. Spending your tokens here will improve the speed at which your SuperMove meter regenerates, reduce the amount of meter needed to execute a SuperMove, and can even add some wild abilities to your SuperMove. A Double Hit will deal 50% damage to a random target in addition to your usual SuperMove damage. The Splash Hit gives 25% damage out to the other opponents you didn’t target with your SuperMove. If you’re all about picking your moment and making decisive, game-ending moves, this tree could be for you.

The Rest

In addition to Block Bash and the new Skill Trees, the Invites Only mode is making a return. Spin the wheel to get lucrative rewards, but heads up for Liv, who’ll ruin your fun and kill your progress.

We’ve added some new challenges to Campaign along with a new map. Will you be the first to walk the path to its end and claim a new Becky Lynch LE? Only you know the answer.

Finally, a few new player avatars and chat flairs have landed. You can be a RACE CAR!

That's all for now.

-- WWE SuperCard

Game includes optional in-game purchases and paid random items. Some cards require unlocking with gameplay and/or may only be acquired via certain packs (earned or paid) for a limited time. Cards vary by pack. No guarantee that any Superstar featured will be included as part of a pack.