SEASON 9 ANNOUNCEMENT
A new Season is on the horizon.
SuperCard Season 9 launches this November across Internet-enabled telephones and many of your other favorite devices. Weโve got some really great new features coming that will introduce new ways to play and weโve got some new card types that we think will mix up the action in fun ways, too.
Hereโs a quick breakdown of whatโs coming at launch:
Tables, Ladders, and Chairs - A new asynchronous mode where you and a foe take turns guessing where each other have hidden their Tables, Ladders, and Chairs on a grid.
Announcer Cards - A new item for your collection. Announcer Cards can be equipped and will occasionally praise you as you play. In-ring, youโll see your announcer sitting behind the desk.
Champs Boosts+ - Weโre adding support to acknowledge undisputed champions. Weโre also adding additional support for many other belts.
Special Equipment - These are talent-specific Equipments that give big boosts to select stats. Think of it as a new way to personalize your cards further.
Chat Duels - Now that we think about it, itโs kinda weird that youโve never been able to enter into a friendly match of SuperCard against a friend (or foe). But you will be able to in S9 with Chat Duels. This is a feature for Watch Party specifically, enabling you to challenge people to best of three style matches.
Three new tiers with a twist. Youโre going to love these cards and the way stats slide in and out from a panel on the side.
While last Seasonโs focus was on creating additional opportunities to experience SuperCard together, Season 9โs focus is going back to where it all started many Seasons ago: SuperCard as a hobby.
Itโs been a long-term vision of ours to create a game that you can play whenever you want and however you want. Having diverse modes, an incredible amount of collectible content, and robust reward systems that support all types of schedules are all vital to keeping this vision going. This is why Season 9 is adding value to the card collection aspect and this is also why weโre going to launch with a totally new asynchronous mode, allowing you to compete for rewards even when your foe isnโt online. In December, weโll also be debuting a more solo-ish endeavor called In Your House thatโll allow you to compete day-by-day as the holiday season progresses.
Itโs also important for us to talk about how weโll be looking backwards in Season 9, as thatโs growing more crucial over time. Turns out that when you make new stuff, your older stuff automagically feels older. Who knew!
Youโve spent a lot of time with us in Season 8 giving us feedback on what you want to see from the game, especially from our โolderโ modes. Throughout Season 9, we will be making changes to content based on that feedback, re-tuning big pieces of the game to bring it more in line with modern SuperCard.
Hereโs what weโre knocking out first (though not at launch):
A true Battle Pass. Weโve tried to tweak Super Pass in a way to get the best of both worlds but itโs clear that you want a Battle Pass.
Redefining PVP and Teams via work on their modes. We believe that Teams should offer more passive benefits and weโre exploring that. Weโre exploring changes to WAR, too.
Card stat bands. Some of our new friends are finding it hard to see what stats are better, especially in modes like Survivor. Weโre going to widen stat bands and make it clearer.
Reimagining Collecting Sets. We want to make Collections more intentional as opposed to just random chance collection.
Tweaking, tuning, or possibly even re-thinking Fusions and Fusion promos. A lot has changed since yeโ olde Fusion Chamber was first introduced and we hear your feedback.
More UI / UX investment on the HUD. Itโs been a minute since weโve made updates to the way our in-game UI looks and works. Weโre trying something in 2023 and will want to know what you think. Your feedback on this after it debuts will inform plans across Season 9.
And thatโs just a list of what weโve prioritized for the early Season. Weโre going to be looking at every mode and event and even taking a look at cards. We will also make shorter term fixes while we work on the big ones. For example, weโre going to take a pass on PVP MomentumPoint and payouts at Season launch to provide some relief for an obviously troublesome area of the game.
Some of this will also come via subtraction, which is going to sound funny at first but stick with us on this one. It was clear to us from reading feedback, for example, that Pack Battle and Chart Topper donโt occupy unique spaces in the game. So, theyโve been officially removed. Their consideration for the SuperCard HOF, however, is unknown.
Thereโs obviously a lot more going on for the future. SuperCard Season 10 is going to be a fantastic moment for the game and we hope you enjoy the build up for it during Season 9.
Prepare for another great Season and more information to come on features like TLC, Announcer cards, and much more.
Thanks for reading.
โ WWE SuperCard