Building the best team of cards in your deck has two primary objectives in WWE SuperCard:
- Finding a good balance of wrestlers with strong stats and correct affinities to boost odds of winning tag team matches.
- Boosting the overall rank of the deck, which determines what rewards can be won. A meter at the top of the Deck Edit screen displays the current reward levels that can be achieved by the player, which increases as higher-quality cards are added to the deck.
WWE SuperCard – Deck Building
When it comes to constructing a deck for SuperCard, the key things to keep in mind are balance of stats, alignment, and card power. This is a very simplified game of having the bigger number than your opponent, but you need to be able to counter a number of different combinations.
- Card Power is self-explanitory. The rarer the card is and the more Trained it is, the higher the numbers are and generally means the better the card is. It’s the most important thing to consider since it will be the deciding factor in basically every match you have, and therefore will win you games.
- Alignment, as explained in How to Play, is also important. You want to have at least one Tag Team that can be aligned to give you a stat buff. It’s even better if the team consists of two Superstars who are strong in different stat areas, so that you have the most versatility when entering each match.
- Stat Balance is another important factor. Since every match you enter in Exhibition mode will focus on one or two of the primary stats, you want to make sure you have a Superstar or two that is strong in those areas.
- With that in mind, you can also use the Support card feature to compensate for areas in your deck that may be weak. Build a deck with a lot of Power guys, so weak on Speed? Throw in some +SPD boost Support cards to help compensate.
- These same rules apply to King of the Ring deckbuilding, only that you want to make sure you’re accounting for the fact that you can substitute cards out, and your deck has now gone from 7 active cards to 14, with the ability to swap cards around.